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/lib/yuilib/3.17.2/graphics/ -> graphics-debug.js (source)

   1  /*
   2  YUI 3.17.2 (build 9c3c78e)
   3  Copyright 2014 Yahoo! Inc. All rights reserved.
   4  Licensed under the BSD License.
   5  http://yuilibrary.com/license/
   6  */
   7  
   8  YUI.add('graphics', function (Y, NAME) {
   9  
  10  /**
  11   *
  12   * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
  13   * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
  14   * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
  15   * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
  16   * to render its graphical elements.</p>
  17   *
  18   * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
  19   * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
  20   * and stroke properties.</p>
  21   *
  22   * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
  23   * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
  24   * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
  25   *
  26   * <p>Below is a list of available classes.
  27   *     <ul>
  28   *         <li><a href="../classes/Graphic.html">`Graphic`</a>
  29   *         <li><a href="../classes/Shape.html">`Shape`</a>
  30   *         <li><a href="../classes/Circle.html">`Circle`</a>
  31   *         <li><a href="../classes/Ellipse.html">`Ellipse`</a>
  32   *         <li><a href="../classes/Rect.html">`Rect`</a>
  33   *         <li><a href="../classes/Path.html">`Path`</a>
  34   *     </ul>
  35   * You can also extend the `Shape` class to create your own custom shape classes.</p>
  36   * @module graphics
  37   * @main graphics
  38   */
  39  var SETTER = "setter",
  40      PluginHost = Y.Plugin.Host,
  41      VALUE = "value",
  42      VALUEFN = "valueFn",
  43      READONLY = "readOnly",
  44      Y_LANG = Y.Lang,
  45      STR = "string",
  46      WRITE_ONCE = "writeOnce",
  47      GraphicBase,
  48      AttributeLite;
  49  
  50      /**
  51       * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
  52       * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
  53       *
  54       * @class AttributeLite
  55       * @constructor
  56       */
  57      AttributeLite = function()
  58      {
  59          var host = this; // help compression
  60  
  61          // Perf tweak - avoid creating event literals if not required.
  62          host._ATTR_E_FACADE = {};
  63  
  64          Y.EventTarget.call(this, {emitFacade:true});
  65          host._state = {};
  66          host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
  67      };
  68  
  69      AttributeLite.prototype = {
  70          /**
  71           * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
  72           * the initial values will be overwritten.
  73           *
  74           * @method addAttrs
  75           * @param {Object} cfg Optional object containing attributes key value pairs to be set.
  76           */
  77          addAttrs: function(cfg)
  78          {
  79              var host = this,
  80                  attrConfig = this.constructor.ATTRS,
  81                  attr,
  82                  i,
  83                  fn,
  84                  state = host._state;
  85              for(i in attrConfig)
  86              {
  87                  if(attrConfig.hasOwnProperty(i))
  88                  {
  89                      attr = attrConfig[i];
  90                      if(attr.hasOwnProperty(VALUE))
  91                      {
  92                          state[i] = attr.value;
  93                      }
  94                      else if(attr.hasOwnProperty(VALUEFN))
  95                      {
  96                          fn = attr.valueFn;
  97                          if(Y_LANG.isString(fn))
  98                          {
  99                              state[i] = host[fn].apply(host);
 100                          }
 101                          else
 102                          {
 103                              state[i] = fn.apply(host);
 104                          }
 105                      }
 106                  }
 107              }
 108              host._state = state;
 109              for(i in attrConfig)
 110              {
 111                  if(attrConfig.hasOwnProperty(i))
 112                  {
 113                      attr = attrConfig[i];
 114                      if(attr.hasOwnProperty(READONLY) && attr.readOnly)
 115                      {
 116                          continue;
 117                      }
 118  
 119                      if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
 120                      {
 121                          attr.readOnly = true;
 122                      }
 123  
 124                      if(cfg && cfg.hasOwnProperty(i))
 125                      {
 126                          if(attr.hasOwnProperty(SETTER))
 127                          {
 128                              host._state[i] = attr.setter.apply(host, [cfg[i]]);
 129                          }
 130                          else
 131                          {
 132                              host._state[i] = cfg[i];
 133                          }
 134                      }
 135                  }
 136              }
 137          },
 138  
 139          /**
 140           * For a given item, returns the value of the property requested, or undefined if not found.
 141           *
 142           * @method get
 143           * @param name {String} The name of the item
 144           * @return {Any} The value of the supplied property.
 145           */
 146          get: function(attr)
 147          {
 148              var host = this,
 149                  getter,
 150                  attrConfig = host.constructor.ATTRS;
 151              if(attrConfig && attrConfig[attr])
 152              {
 153                  getter = attrConfig[attr].getter;
 154                  if(getter)
 155                  {
 156                      if(typeof getter === STR)
 157                      {
 158                          return host[getter].apply(host);
 159                      }
 160                      return attrConfig[attr].getter.apply(host);
 161                  }
 162  
 163                  return host._state[attr];
 164              }
 165              return null;
 166          },
 167  
 168          /**
 169           * Sets the value of an attribute.
 170           *
 171           * @method set
 172           * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
 173           * be passed in to set multiple attributes at once.
 174           * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
 175           * the name param.
 176           */
 177          set: function()
 178          {
 179              var attr = arguments[0],
 180                  i;
 181              if(Y_LANG.isObject(attr))
 182              {
 183                  for(i in attr)
 184                  {
 185                      if(attr.hasOwnProperty(i))
 186                      {
 187                          this._set(i, attr[i]);
 188                      }
 189                  }
 190              }
 191              else
 192              {
 193                  this._set.apply(this, arguments);
 194              }
 195          },
 196  
 197          /**
 198           * Provides setter logic. Used by `set`.
 199           *
 200           * @method _set
 201           * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
 202           * be passed in to set multiple attributes at once.
 203           * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
 204           * the name param.
 205           * @protected
 206           */
 207          _set: function(attr, val)
 208          {
 209              var host = this,
 210                  setter,
 211                  args,
 212                  attrConfig = host.constructor.ATTRS;
 213              if(attrConfig && attrConfig.hasOwnProperty(attr))
 214              {
 215                  setter = attrConfig[attr].setter;
 216                  if(setter)
 217                  {
 218                      args = [val];
 219                      if(typeof setter === STR)
 220                      {
 221                          val = host[setter].apply(host, args);
 222                      }
 223                      else
 224                      {
 225                          val = attrConfig[attr].setter.apply(host, args);
 226                      }
 227                  }
 228                  host._state[attr] = val;
 229              }
 230          }
 231      };
 232      Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
 233      Y.AttributeLite = AttributeLite;
 234  
 235      /**
 236       * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
 237       * Base but uses a lightweight getter/setter class instead of Attribute.
 238       * This class is temporary and a work in progress.
 239       *
 240       * @class GraphicBase
 241       * @constructor
 242       * @param {Object} cfg Key value pairs for attributes
 243       */
 244      GraphicBase = function(cfg)
 245      {
 246          var host = this,
 247              PluginHost = Y.Plugin && Y.Plugin.Host;
 248          if (host._initPlugins && PluginHost) {
 249              PluginHost.call(host);
 250          }
 251  
 252          host.name = host.constructor.NAME;
 253          host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
 254          AttributeLite.call(host);
 255          host.addAttrs(cfg);
 256          host.init.apply(this, arguments);
 257          if (host._initPlugins) {
 258              // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
 259              host._initPlugins(cfg);
 260          }
 261          host.initialized = true;
 262      };
 263  
 264      GraphicBase.NAME = "baseGraphic";
 265  
 266      GraphicBase.prototype = {
 267          /**
 268           * Init method, invoked during construction.
 269           * Fires an init event after calling `initializer` on implementers.
 270           *
 271           * @method init
 272           * @protected
 273           */
 274          init: function()
 275          {
 276              this.publish("init", {
 277                  fireOnce:true
 278              });
 279              this.initializer.apply(this, arguments);
 280              this.fire("init", {cfg: arguments[0]});
 281          },
 282  
 283          /**
 284           * Camel case concatanates two strings.
 285           *
 286           * @method _camelCaseConcat
 287           * @param {String} prefix The first string
 288           * @param {String} name The second string
 289           * @return String
 290           * @private
 291           */
 292          _camelCaseConcat: function(prefix, name)
 293          {
 294              return prefix + name.charAt(0).toUpperCase() + name.slice(1);
 295          }
 296      };
 297  //Straightup augment, no wrapper functions
 298  Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
 299  Y.mix(GraphicBase, PluginHost, false, null, 1);
 300  GraphicBase.prototype.constructor = GraphicBase;
 301  GraphicBase.plug = PluginHost.plug;
 302  GraphicBase.unplug = PluginHost.unplug;
 303  Y.GraphicBase = GraphicBase;
 304  
 305  
 306  /**
 307   * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
 308   * `Drawing` has the following implementations based on browser capability.
 309   *  <ul>
 310   *      <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
 311   *      <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
 312   *      <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
 313   *  </ul>
 314   *
 315   * @class Drawing
 316   * @constructor
 317   */
 318      /**
 319       * Draws a bezier curve.
 320       *
 321       * @method curveTo
 322       * @param {Number} cp1x x-coordinate for the first control point.
 323       * @param {Number} cp1y y-coordinate for the first control point.
 324       * @param {Number} cp2x x-coordinate for the second control point.
 325       * @param {Number} cp2y y-coordinate for the second control point.
 326       * @param {Number} x x-coordinate for the end point.
 327       * @param {Number} y y-coordinate for the end point.
 328       * @chainable
 329       */
 330      /**
 331       * Draws a quadratic bezier curve.
 332       *
 333       * @method quadraticCurveTo
 334       * @param {Number} cpx x-coordinate for the control point.
 335       * @param {Number} cpy y-coordinate for the control point.
 336       * @param {Number} x x-coordinate for the end point.
 337       * @param {Number} y y-coordinate for the end point.
 338       * @chainable
 339       */
 340      /**
 341       * Draws a rectangle.
 342       *
 343       * @method drawRect
 344       * @param {Number} x x-coordinate
 345       * @param {Number} y y-coordinate
 346       * @param {Number} w width
 347       * @param {Number} h height
 348       * @chainable
 349       */
 350      /**
 351       * Draws a rectangle with rounded corners.
 352       *
 353       * @method drawRoundRect
 354       * @param {Number} x x-coordinate
 355       * @param {Number} y y-coordinate
 356       * @param {Number} w width
 357       * @param {Number} h height
 358       * @param {Number} ew width of the ellipse used to draw the rounded corners
 359       * @param {Number} eh height of the ellipse used to draw the rounded corners
 360       * @chainable
 361       */
 362      /**
 363       * Draws a circle.
 364       *
 365       * @method drawCircle
 366       * @param {Number} x y-coordinate
 367       * @param {Number} y x-coordinate
 368       * @param {Number} r radius
 369       * @chainable
 370       * @protected
 371       */
 372      /**
 373       * Draws an ellipse.
 374       *
 375       * @method drawEllipse
 376       * @param {Number} x x-coordinate
 377       * @param {Number} y y-coordinate
 378       * @param {Number} w width
 379       * @param {Number} h height
 380       * @chainable
 381       * @protected
 382       */
 383      /**
 384       * Draws a diamond.
 385       *
 386       * @method drawDiamond
 387       * @param {Number} x y-coordinate
 388       * @param {Number} y x-coordinate
 389       * @param {Number} width width
 390       * @param {Number} height height
 391       * @chainable
 392       * @protected
 393       */
 394      /**
 395       * Draws a wedge.
 396       *
 397       * @method drawWedge
 398       * @param {Number} x x-coordinate of the wedge's center point
 399       * @param {Number} y y-coordinate of the wedge's center point
 400       * @param {Number} startAngle starting angle in degrees
 401       * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
 402       * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
 403       * @param {Number} yRadius [optional] y radius for wedge.
 404       * @chainable
 405       * @private
 406       */
 407      /**
 408       * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
 409       *
 410       * @method lineTo
 411       * @param {Number} point1 x-coordinate for the end point.
 412       * @param {Number} point2 y-coordinate for the end point.
 413       * @chainable
 414       */
 415      /**
 416       * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
 417       *
 418       * @method relativeLineTo
 419       * @param {Number} point1 x-coordinate for the end point.
 420       * @param {Number} point2 y-coordinate for the end point.
 421       * @chainable
 422       */
 423      /**
 424       * Moves the current drawing position to specified x and y coordinates.
 425       *
 426       * @method moveTo
 427       * @param {Number} x x-coordinate for the end point.
 428       * @param {Number} y y-coordinate for the end point.
 429       * @chainable
 430       */
 431      /**
 432       * Moves the current drawing position relative to specified x and y coordinates.
 433       *
 434       * @method relativeMoveTo
 435       * @param {Number} x x-coordinate for the end point.
 436       * @param {Number} y y-coordinate for the end point.
 437       * @chainable
 438       */
 439      /**
 440       * Completes a drawing operation.
 441       *
 442       * @method end
 443       * @chainable
 444       */
 445      /**
 446       * Clears the path.
 447       *
 448       * @method clear
 449       * @chainable
 450       */
 451      /**
 452       * Ends a fill and stroke
 453       *
 454       * @method closePath
 455       * @chainable
 456       */
 457  /**
 458   *  <p>Base class for creating shapes.</p>
 459   *  <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
 460   *  `Shape`.
 461   *
 462   *  <ul>
 463   *      <li><a href="Circle.html">`Circle`</a></li>
 464   *      <li><a href="Ellipse.html">`Ellipse`</a></li>
 465   *      <li><a href="Rect.html">`Rect`</a></li>
 466   *      <li><a href="Path.html">`Path`</a></li>
 467   *  </ul>
 468   *
 469   * `Shape` can also be extended to create custom shape classes.</p>
 470   *
 471   * `Shape` has the following implementations based on browser capability.
 472   *  <ul>
 473   *      <li><a href="SVGShape.html">`SVGShape`</a></li>
 474   *      <li><a href="VMLShape.html">`VMLShape`</a></li>
 475   *      <li><a href="CanvasShape.html">`CanvasShape`</a></li>
 476   *  </ul>
 477   *
 478   * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
 479   *
 480   * @class Shape
 481   * @constructor
 482   * @param {Object} cfg (optional) Attribute configs
 483   */
 484      /**
 485       * Init method, invoked during construction.
 486       * Calls `initializer` method.
 487       *
 488       * @method init
 489       * @protected
 490       */
 491      /**
 492       * Initializes the shape
 493       *
 494       * @private
 495       * @method initializer
 496       */
 497      /**
 498       * Add a class name to each node.
 499       *
 500       * @method addClass
 501       * @param {String} className the class name to add to the node's class attribute
 502       */
 503      /**
 504       * Removes a class name from each node.
 505       *
 506       * @method removeClass
 507       * @param {String} className the class name to remove from the node's class attribute
 508       */
 509      /**
 510       * Gets the current position of the node in page coordinates.
 511       *
 512       * @method getXY
 513       * @return Array The XY position of the shape.
 514       */
 515      /**
 516       * Set the position of the shape in page coordinates, regardless of how the node is positioned.
 517       *
 518       * @method setXY
 519       * @param {Array} Contains x & y values for new position (coordinates are page-based)
 520       */
 521      /**
 522       * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
 523       *
 524       * @method contains
 525       * @param {Shape | HTMLElement} needle The possible node or descendent
 526       * @return Boolean Whether or not this shape is the needle or its ancestor.
 527       */
 528      /**
 529       * Compares nodes to determine if they match.
 530       * Node instances can be compared to each other and/or HTMLElements.
 531       * @method compareTo
 532       * @param {HTMLElement | Node} refNode The reference node to compare to the node.
 533       * @return {Boolean} True if the nodes match, false if they do not.
 534       */
 535      /**
 536       * Test if the supplied node matches the supplied selector.
 537       *
 538       * @method test
 539       * @param {String} selector The CSS selector to test against.
 540       * @return Boolean Wheter or not the shape matches the selector.
 541       */
 542      /**
 543       * Sets the value of an attribute.
 544       *
 545       * @method set
 546       * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
 547       * be passed in to set multiple attributes at once.
 548       * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
 549       * the name param.
 550       */
 551      /**
 552       * Specifies a 2d translation.
 553       *
 554       * @method translate
 555       * @param {Number} x The value to transate on the x-axis.
 556       * @param {Number} y The value to translate on the y-axis.
 557       */
 558      /**
 559       * Translates the shape along the x-axis. When translating x and y coordinates,
 560       * use the `translate` method.
 561       *
 562       * @method translateX
 563       * @param {Number} x The value to translate.
 564       */
 565      /**
 566       * Translates the shape along the y-axis. When translating x and y coordinates,
 567       * use the `translate` method.
 568       *
 569       * @method translateY
 570       * @param {Number} y The value to translate.
 571       */
 572      /**
 573       * Skews the shape around the x-axis and y-axis.
 574       *
 575       * @method skew
 576       * @param {Number} x The value to skew on the x-axis.
 577       * @param {Number} y The value to skew on the y-axis.
 578       */
 579      /**
 580       * Skews the shape around the x-axis.
 581       *
 582       * @method skewX
 583       * @param {Number} x x-coordinate
 584       */
 585      /**
 586       * Skews the shape around the y-axis.
 587       *
 588       * @method skewY
 589       * @param {Number} y y-coordinate
 590       */
 591      /**
 592       * Rotates the shape clockwise around it transformOrigin.
 593       *
 594       * @method rotate
 595       * @param {Number} deg The degree of the rotation.
 596       */
 597      /**
 598       * Specifies a 2d scaling operation.
 599       *
 600       * @method scale
 601       * @param {Number} val
 602       */
 603      /**
 604       * Returns the bounds for a shape.
 605       *
 606       * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
 607       * The calculated bounding box is used by the graphic instance to calculate its viewBox.
 608       *
 609       * @method getBounds
 610       * @return Object
 611       */
 612      /**
 613       * Destroys the instance.
 614       *
 615       * @method destroy
 616       */
 617      /**
 618       * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
 619       * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
 620       *
 621       * @config transformOrigin
 622       * @type Array
 623       */
 624      /**
 625       * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
 626       *
 627       *    <dl>
 628       *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
 629       *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
 630       *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
 631       *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
 632       *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
 633       *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
 634       *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
 635       *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
 636       *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
 637       *    </dl>
 638       * </p>
 639       * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
 640       * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
 641       * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
 642              var myRect = new Y.Rect({
 643                  type:"rect",
 644                  width: 50,
 645                  height: 40,
 646                  transform: "rotate(45)"
 647              };
 648       * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
 649  
 650          myRect.set("transform", "translate(40, 50) rotate(45)");
 651       * @config transform
 652       * @type String
 653       */
 654      /**
 655       * Unique id for class instance.
 656       *
 657       * @config id
 658       * @type String
 659       */
 660      /**
 661       * Indicates the x position of shape.
 662       *
 663       * @config x
 664       * @type Number
 665       */
 666      /**
 667       * Indicates the y position of shape.
 668       *
 669       * @config y
 670       * @type Number
 671       */
 672      /**
 673       * Indicates the width of the shape
 674       *
 675       * @config width
 676       * @type Number
 677       */
 678      /**
 679       * Indicates the height of the shape
 680       *
 681       * @config height
 682       * @type Number
 683       */
 684      /**
 685       * Indicates whether the shape is visible.
 686       *
 687       * @config visible
 688       * @type Boolean
 689       */
 690      /**
 691       * Contains information about the fill of the shape.
 692       *  <dl>
 693       *      <dt>color</dt><dd>The color of the fill.</dd>
 694       *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
 695       *      <dt>type</dt><dd>Type of fill.
 696       *          <dl>
 697       *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
 698       *              <dt>linear</dt><dd>Linear gradient fill.</dd>
 699       *              <dt>radial</dt><dd>Radial gradient fill.</dd>
 700       *          </dl>
 701       *      </dd>
 702       *  </dl>
 703       *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
 704       *  <dl>
 705       *      <dt>stops</dt><dd>An array of objects containing the following properties:
 706       *          <dl>
 707       *              <dt>color</dt><dd>The color of the stop.</dd>
 708       *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
 709       *              Note: No effect for IE 6 - 8</dd>
 710       *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
 711       *          </dl>
 712       *      </dd>
 713       *      <p>Linear gradients also have the following property:</p>
 714       *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
 715       *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
 716       *      <p>Radial gradients have the following additional properties:</p>
 717       *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
 718       *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
 719       *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
 720       *      <dt>cx</dt><dd>
 721       *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
 722       *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
 723       *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
 724       *      </dd>
 725       *      <dt>cy</dt><dd>
 726       *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
 727       *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
 728       *          classes which are used on Android or IE 6 - 8.</p>
 729       *      </dd>
 730       *  </dl>
 731       *
 732       * @config fill
 733       * @type Object
 734       */
 735      /**
 736       * Contains information about the stroke of the shape.
 737       *  <dl>
 738       *      <dt>color</dt><dd>The color of the stroke.</dd>
 739       *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
 740       *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
 741       *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
 742       *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
 743       *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
 744       *          <dl>
 745       *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
 746       *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
 747       *              <dt>round</dt><dd>Specifies a round linecap.</dd>
 748       *          </dl>
 749       *      </dd>
 750       *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
 751       *          <dl>
 752       *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
 753       *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
 754       *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
 755       *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
 756       *          </dl>
 757       *      </dd>
 758       *  </dl>
 759       *
 760       * @config stroke
 761       * @type Object
 762       */
 763      /**
 764       * Dom node for the shape.
 765       *
 766       * @config node
 767       * @type HTMLElement
 768       * @readOnly
 769       */
 770      /**
 771       * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
 772       * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
 773       * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
 774       * malicious code is included in that content.
 775       *
 776       * @config data
 777       * @type String
 778       */
 779      /**
 780       * Reference to the parent graphic instance
 781       *
 782       * @config graphic
 783       * @type Graphic
 784       * @readOnly
 785       */
 786  
 787  /**
 788   * <p>Creates circle shape with editable attributes.</p>
 789   * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
 790   * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
 791   * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
 792   * `type` and `radius`. Optional attributes include:
 793   *  <ul>
 794   *      <li><a href="#attr_fill">fill</a></li>
 795   *      <li><a href="#attr_id">id</a></li>
 796   *      <li><a href="#attr_stroke">stroke</a></li>
 797   *      <li><a href="#attr_transform">transform</a></li>
 798   *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
 799   *      <li><a href="#attr_visible">visible</a></li>
 800   *      <li><a href="#attr_x">x</a></li>
 801   *      <li><a href="#attr_y">y</a></li>
 802   *  </ul>
 803   *
 804   * The below code creates a circle by defining the `type` attribute as "circle":</p>
 805  
 806          var myCircle = myGraphic.addShape({
 807              type: "circle",
 808              radius: 10,
 809              fill: {
 810                  color: "#9aa"
 811              },
 812              stroke: {
 813                  weight: 1,
 814                  color: "#000"
 815              }
 816          });
 817  
 818   * Below, this same circle is created by defining the `type` attribute with a class reference:
 819   *
 820          var myCircle = myGraphic.addShape({
 821              type: Y.Circle,
 822              radius: 10,
 823              fill: {
 824                  color: "#9aa"
 825              },
 826              stroke: {
 827                  weight: 1,
 828                  color: "#000"
 829              }
 830          });
 831   *
 832   * <p>`Circle` has the following implementations based on browser capability.
 833   *  <ul>
 834   *      <li><a href="SVGCircle.html">`SVGCircle`</a></li>
 835   *      <li><a href="VMLCircle.html">`VMLCircle`</a></li>
 836   *      <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
 837   *  </ul>
 838   *
 839   * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
 840   *
 841   * @class Circle
 842   * @extends Shape
 843   * @constructor
 844   */
 845      /**
 846       * Radius of the circle
 847       *
 848       * @config radius
 849       * @type Number
 850       */
 851  /**
 852   * <p>Creates an ellipse shape with editable attributes.</p>
 853   * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
 854   * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
 855   * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
 856   * `type`, `width` and `height`. Optional attributes include:
 857   *  <ul>
 858   *      <li><a href="#attr_fill">fill</a></li>
 859   *      <li><a href="#attr_id">id</a></li>
 860   *      <li><a href="#attr_stroke">stroke</a></li>
 861   *      <li><a href="#attr_transform">transform</a></li>
 862   *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
 863   *      <li><a href="#attr_visible">visible</a></li>
 864   *      <li><a href="#attr_x">x</a></li>
 865   *      <li><a href="#attr_y">y</a></li>
 866   *  </ul>
 867   *
 868   * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
 869  
 870          var myEllipse = myGraphic.addShape({
 871              type: "ellipse",
 872              width: 20,
 873              height: 10,
 874              fill: {
 875                  color: "#9aa"
 876              },
 877              stroke: {
 878                  weight: 1,
 879                  color: "#000"
 880              }
 881          });
 882  
 883   * Below, the same ellipse is created by defining the `type` attribute with a class reference:
 884   *
 885          var myEllipse = myGraphic.addShape({
 886              type: Y.Ellipse,
 887              width: 20,
 888              height: 10,
 889              fill: {
 890                  color: "#9aa"
 891              },
 892              stroke: {
 893                  weight: 1,
 894                  color: "#000"
 895              }
 896          });
 897   *
 898   * <p>`Ellipse` has the following implementations based on browser capability.
 899   *  <ul>
 900   *      <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
 901   *      <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
 902   *      <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
 903   *  </ul>
 904   *
 905   * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
 906   *
 907   * @class Ellipse
 908   * @extends Shape
 909   * @constructor
 910   */
 911  /**
 912   * <p>Creates an rectangle shape with editable attributes.</p>
 913   * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
 914   * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
 915   * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
 916   * `width` and `height`. Optional attributes include:
 917   *  <ul>
 918   *      <li><a href="#attr_fill">fill</a></li>
 919   *      <li><a href="#attr_id">id</a></li>
 920   *      <li><a href="#attr_stroke">stroke</a></li>
 921   *      <li><a href="#attr_transform">transform</a></li>
 922   *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
 923   *      <li><a href="#attr_visible">visible</a></li>
 924   *      <li><a href="#attr_x">x</a></li>
 925   *      <li><a href="#attr_y">y</a></li>
 926   *  </ul>
 927   *
 928   * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
 929  
 930          var myRect = myGraphic.addShape({
 931              type: "rect",
 932              width: 20,
 933              height: 10,
 934              fill: {
 935                  color: "#9aa"
 936              },
 937              stroke: {
 938                  weight: 1,
 939                  color: "#000"
 940              }
 941          });
 942  
 943   * Below, the same rectangle is created by defining the `type` attribute with a class reference:
 944   *
 945          var myRect = myGraphic.addShape({
 946              type: Y.Rect,
 947              width: 20,
 948              height: 10,
 949              fill: {
 950                  color: "#9aa"
 951              },
 952              stroke: {
 953                  weight: 1,
 954                  color: "#000"
 955              }
 956          });
 957   *
 958   * <p>`Rect` has the following implementations based on browser capability.
 959   *  <ul>
 960   *      <li><a href="SVGRect.html">`SVGRect`</a></li>
 961   *      <li><a href="VMLRect.html">`VMLRect`</a></li>
 962   *      <li><a href="CanvasRect.html">`CanvasRect`</a></li>
 963   *  </ul>
 964   *
 965   * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
 966   *
 967   * @class Rect
 968   * @extends Shape
 969   * @constructor
 970   */
 971  /**
 972   * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
 973   *  <ul>
 974   *      <li><a href="#method_clear">`clear`</a></li>
 975   *      <li><a href="#method_curveTo">`curveTo`</a></li>
 976   *      <li><a href="#method_drawRect">`drawRect`</a></li>
 977   *      <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
 978   *      <li><a href="#method_end">`end`</a></li>
 979   *      <li><a href="#method_lineTo">`lineTo`</a></li>
 980   *      <li><a href="#method_moveTo">`moveTo`</a></li>
 981   *      <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
 982   *  </ul>
 983   *
 984   *  <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
 985   *  method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
 986   *  Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
 987   *  operations must be performed in order to render a shape. The below code instantiates a path element by defining the
 988   *  `type` attribute as "path":</p>
 989  
 990          var myPath = myGraphic.addShape({
 991              type: "path",
 992              fill: {
 993                  color: "#9aa"
 994              },
 995              stroke: {
 996                  weight: 1,
 997                  color: "#000"
 998              }
 999          });
1000  
1001   * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
1002   *
1003          var myPath = myGraphic.addShape({
1004              type: Y.Path,
1005              fill: {
1006                  color: "#9aa"
1007              },
1008              stroke: {
1009                  weight: 1,
1010                  color: "#000"
1011              }
1012          });
1013  
1014   * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
1015   * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
1016  
1017          myPath.moveTo(35, 5);
1018          myPath.lineTo(65, 65);
1019          myPath.lineTo(5, 65);
1020          myPath.lineTo(35, 5);
1021          myPath.end();
1022   *
1023   * <p>`Path` has the following implementations based on browser capability.
1024   *  <ul>
1025   *      <li><a href="SVGPath.html">`SVGPath`</a></li>
1026   *      <li><a href="VMLPath.html">`VMLPath`</a></li>
1027   *      <li><a href="CanvasPath.html">`CanvasPath`</a></li>
1028   *  </ul>
1029   * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
1030   *
1031   * @class Path
1032   * @extends Shape
1033   * @uses Drawing
1034   * @constructor
1035   */
1036      /**
1037       * Indicates the path used for the node.
1038       *
1039       * @config path
1040       * @type String
1041       * @readOnly
1042       */
1043  /**
1044   * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
1045   * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
1046  
1047          var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
1048  
1049   * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
1050          var myGraphic = new Y.Graphic();
1051          myGraphic.render("#mygraphiccontainer");
1052  
1053   * `Graphic` has the following implementations based on browser capability.
1054   *  <ul>
1055   *      <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
1056   *      <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
1057   *      <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
1058   *  </ul>
1059   *
1060   * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
1061   *
1062   * @class Graphic
1063   * @constructor
1064   */
1065      /**
1066       * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
1067       * instance or a CSS selector string.
1068       *
1069       * @config render
1070       * @type Node | String
1071       */
1072      /**
1073       * Unique id for class instance.
1074       *
1075       * @config id
1076       * @type String
1077       */
1078      /**
1079       * Key value pairs in which a shape instance is associated with its id.
1080       *
1081       *  @config shapes
1082       *  @type Object
1083       *  @readOnly
1084       */
1085      /**
1086       *  Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
1087       *
1088       *  @config contentBounds
1089       *  @type Object
1090       *  @readOnly
1091       */
1092      /**
1093       *  The html element that represents to coordinate system of the Graphic instance.
1094       *
1095       *  @config node
1096       *  @type HTMLElement
1097       *  @readOnly
1098       */
1099      /**
1100       * Indicates the width of the `Graphic`.
1101       *
1102       * @config width
1103       * @type Number
1104       */
1105      /**
1106       * Indicates the height of the `Graphic`.
1107       *
1108       * @config height
1109       * @type Number
1110       */
1111      /**
1112       *  Determines the sizing of the Graphic.
1113       *
1114       *  <dl>
1115       *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
1116       *      <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
1117       *      content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
1118       *      setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
1119       *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
1120       *      size and positioning of the content.</dd>
1121       *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
1122       *      and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
1123       *      Graphic instance are not affected by this setting.</dd>
1124       *  </dl>
1125       *
1126       *
1127       *  @config autoSize
1128       *  @type Boolean | String
1129       *  @default false
1130       */
1131      /**
1132       * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
1133       *
1134       *  <dl>
1135       *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
1136       *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
1137       *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
1138       *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
1139       *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
1140       *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
1141       *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
1142       *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
1143       *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
1144       *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
1145       *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
1146       *  </dl>
1147       *
1148       * @config preserveAspectRatio
1149       * @type String
1150       * @default xMidYMid
1151       */
1152      /**
1153       * The contentBounds will resize to greater values but not to smaller values. (for performance)
1154       * When resizing the contentBounds down is desirable, set the resizeDown value to true.
1155       *
1156       * @config resizeDown
1157       * @type Boolean
1158       */
1159      /**
1160       * Indicates the x-coordinate for the instance.
1161       *
1162       * @config x
1163       * @type Number
1164       */
1165      /**
1166       * Indicates the y-coordinate for the instance.
1167       *
1168       * @config y
1169       * @type Number
1170       */
1171      /**
1172       * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
1173       * This property will get set to false when batching operations.
1174       *
1175       * @config autoDraw
1176       * @type Boolean
1177       * @default true
1178       * @private
1179       */
1180      /**
1181       * Indicates whether the `Graphic` and its children are visible.
1182       *
1183       * @config visible
1184       * @type Boolean
1185       */
1186      /**
1187       * Gets the current position of the graphic instance in page coordinates.
1188       *
1189       * @method getXY
1190       * @return Array The XY position of the shape.
1191       */
1192      /**
1193       * Adds the graphics node to the dom.
1194       *
1195       * @method render
1196       * @param {Node|String} parentNode node in which to render the graphics node into.
1197       */
1198      /**
1199       * Removes all nodes.
1200       *
1201       * @method destroy
1202       */
1203      /**
1204       * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
1205       * type and attributes to be customized. For example, the code below would create a rectangle:</p>
1206       *
1207              var myRect = myGraphic.addShape({
1208                  type: "rect",
1209                  width: 40,
1210                  height: 30,
1211                  fill: {
1212                      color: "#9aa"
1213                  },
1214                  stroke: {
1215                      weight: 1,
1216                      color: "#000"
1217                  }
1218              });
1219       *
1220       * <p>The `Graphics` module includes a few basic shapes. More information on their creation
1221       * can be found in each shape's documentation:
1222       *
1223       *  <ul>
1224       *      <li><a href="Circle.html">`Circle`</a></li>
1225       *      <li><a href="Ellipse.html">`Ellipse`</a></li>
1226       *      <li><a href="Rect.html">`Rect`</a></li>
1227       *      <li><a href="Path.html">`Path`</a></li>
1228       *  </ul>
1229       *
1230       *  The `Graphics` module also allows for the creation of custom shapes. If a custom shape
1231       *  has been created, it can be instantiated with the `addShape` method as well. The attributes,
1232       *  required and optional, would need to be defined in the custom shape.
1233       *
1234              var myCustomShape = myGraphic.addShape({
1235                  type: Y.MyCustomShape,
1236                  width: 50,
1237                  height: 50,
1238                  fill: {
1239                      color: "#9aa"
1240                  },
1241                  stroke: {
1242                      weight: 1,
1243                      color: "#000"
1244                  }
1245              });
1246       *
1247       * @method addShape
1248       * @param {Object} cfg Object containing the shape's type and attributes.
1249       * @return Shape
1250       */
1251      /**
1252       * Removes a shape instance from from the graphic instance.
1253       *
1254       * @method removeShape
1255       * @param {Shape|String} shape The instance or id of the shape to be removed.
1256       */
1257      /**
1258       * Removes all shape instances from the dom.
1259       *
1260       * @method removeAllShapes
1261       */
1262      /**
1263       * Returns a shape based on the id of its dom node.
1264       *
1265       * @method getShapeById
1266       * @param {String} id Dom id of the shape's node attribute.
1267       * @return Shape
1268       */
1269      /**
1270       * Allows for creating multiple shapes in order to batch appending and redraw operations.
1271       *
1272       * @method batch
1273       * @param {Function} method Method to execute.
1274       */
1275  
1276  
1277  }, '3.17.2', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});


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